Browsing GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage by Issue Date
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Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing
(The Eurographics Association, 2017)High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ... -
Cross-modal Content-based Retrieval for Digitized 2D and 3D Cultural Heritage Artifacts
(The Eurographics Association, 2017)Digitization of Cultural Heritage (CH) Objects is indispensable for many tasks including preservation, distributions and analysis of CH content. While digitization of 3D shape and appearance is progressing rapidly, much ... -
Pairwise Matching of Stone Tools Based on Flake-Surface Contour Points and Normals
(The Eurographics Association, 2017)Stone tools constitute the main artifacts facilitating archaeological research of the Paleolithic era. The reassembly of stone tools is the most important research work for analyzing human activities of that period. In ... -
Automatic Transfer of Landmarks on Human Skulls using GPU-based Non-rigid Registration
(The Eurographics Association, 2017)In this work, we present a novel approach to automatically transfer landmarks from a template mesh of a human skull to other meshes obtained via 3D scanning. Since previous methods rely on user input or only work on a ... -
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ... -
Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly
(The Eurographics Association, 2017)Virtual reassembly problems are often encountered in the cultural heritage domain. The reassembly or "puzzling" problem is typically described as the process for the identification of corresponding pieces within a part ... -
An Inclusive Approach to Digital Heritage: Preliminary Achievements Within the INCEPTION Project
(The Eurographics Association, 2017)At the end of the second year of activity and after having completed the first steps in the development of its main goals, the project "INCEPTION - Inclusive Cultural Heritage in Europe through 3D Semantic Modelling" is ... -
The ArchAIDE Project: Results and Perspectives After the First Year
(The Eurographics Association, 2017)The ArchAIDE project is a Horizon 2020 project that has the main goal to digitally support the day-to-day operations on the field of archaeologists. This allows them to reduce time and costs of delivering an accurate and ... -
An Introductory Video Generator for Disseminating Cultural Heritage Projects
(The Eurographics Association, 2017)There are many different activities in cultural heritage research, such as digitization, data visualization, information analysis, and dissemination. Much effort has been made to develop better technologies for data capture ... -
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
(The Eurographics Association, 2017)In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ... -
Multisensory Virtual Experience of Tanning in Medieval Coventry
(The Eurographics Association, 2017)In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ... -
Little Manila: A Digital Recreation
(The Eurographics Association, 2017)Little Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial ... -
Visualization of ERT Data for Archaeological Purposes
(The Eurographics Association, 2017)This work presents a visualization methodology for the correct comprehension and interpretation of ERT data by archaeologists. The authors developed a methodology based not only in colour mapping and slicing techniques but ... -
3D Annotation Transfer
(The Eurographics Association, 2017)In the last few years, there has been an increase in digitalization efforts within the Cultural Heritage field, which boosted the interest for new strategies to improve documentation standards. While these concepts have ... -
Histogram of Oriented Gradients for Maya Glyph Retrieval
(The Eurographics Association, 2017)Deciphering the Maya writing is an ongoing effort that has already started in the early 19th century. Inexpertly-created drawings of Maya writing systems resulted in a large number of misinterpretations concerning the ... -
An Application to Compare the Past and Present of Townscapes
(The Eurographics Association, 2017)Townscapes change from one instance to another, and the data of change, like photos and maps, is kept and archived in museums and libraries. In this research, we focus on archived photo data and, by developing a smartphone ... -
Animating With a Self-organizing Population the Reconstruction of Medieval Mértola
(The Eurographics Association, 2017)This paper provides a contribution to the field of historical simulations of the past. Throughout this document, we will describe a novel model to animate these simulations with autonomous characters exhibiting heterogeneous ... -
Multispectral RTI Analysis of Heterogeneous Artworks
(The Eurographics Association, 2017)We propose a novel multi-spectral reflectance transformation imaging (MS-RTI) framework for the acquisition and direct analysis of the reflectance behavior of heterogeneous artworks. Starting from free-form acquisitions, ... -
Eurographics Workshop on Graphics and Cultural Heritage (GCH) 2017: Frontmatter
(Eurographics Association, 2017) -
Accurate Soil and Mudbrick BRDF Models for Archaeological Illumination Rendering with Application to Small Finds
(The Eurographics Association, 2017)The prevalence of mudbrick structures in the ancient world presents an unexplored opportunity for the realistic portrayal of their appearance. 3D computer models are often constructed from architectural remains to study ...