Browsing GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage by Title
Now showing items 1-20 of 31
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3D Annotation Transfer
(The Eurographics Association, 2017)In the last few years, there has been an increase in digitalization efforts within the Cultural Heritage field, which boosted the interest for new strategies to improve documentation standards. While these concepts have ... -
Accurate Soil and Mudbrick BRDF Models for Archaeological Illumination Rendering with Application to Small Finds
(The Eurographics Association, 2017)The prevalence of mudbrick structures in the ancient world presents an unexplored opportunity for the realistic portrayal of their appearance. 3D computer models are often constructed from architectural remains to study ... -
Animating With a Self-organizing Population the Reconstruction of Medieval Mértola
(The Eurographics Association, 2017)This paper provides a contribution to the field of historical simulations of the past. Throughout this document, we will describe a novel model to animate these simulations with autonomous characters exhibiting heterogeneous ... -
An Application to Compare the Past and Present of Townscapes
(The Eurographics Association, 2017)Townscapes change from one instance to another, and the data of change, like photos and maps, is kept and archived in museums and libraries. In this research, we focus on archived photo data and, by developing a smartphone ... -
The ArchAIDE Project: Results and Perspectives After the First Year
(The Eurographics Association, 2017)The ArchAIDE project is a Horizon 2020 project that has the main goal to digitally support the day-to-day operations on the field of archaeologists. This allows them to reduce time and costs of delivering an accurate and ... -
Automatic Transfer of Landmarks on Human Skulls using GPU-based Non-rigid Registration
(The Eurographics Association, 2017)In this work, we present a novel approach to automatically transfer landmarks from a template mesh of a human skull to other meshes obtained via 3D scanning. Since previous methods rely on user input or only work on a ... -
CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites
(The Eurographics Association, 2017)We present a work-in-progress report on a sketch- and image-based software called ''CHER-ish'' designed to help make sense of the cultural heritage data associated with sites within 3D space. The software is based on the ... -
Cross-modal Content-based Retrieval for Digitized 2D and 3D Cultural Heritage Artifacts
(The Eurographics Association, 2017)Digitization of Cultural Heritage (CH) Objects is indispensable for many tasks including preservation, distributions and analysis of CH content. While digitization of 3D shape and appearance is progressing rapidly, much ... -
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ... -
Digitising Ivory Artefacts at the National History Museum in Brazil
(The Eurographics Association, 2017)The advantages of digitisation technologies, such as 3D scanning, photogrammetry and 3D modelling, for the documentation and dissemination of cultural heritage artefacts is well understood by researchers. Nevertheless, ... -
Educational Virtual Reality Visualisations of Heritage Sites
(The Eurographics Association, 2017)This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ... -
Eurographics Workshop on Graphics and Cultural Heritage (GCH) 2017: Frontmatter
(Eurographics Association, 2017) -
Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly
(The Eurographics Association, 2017)Virtual reassembly problems are often encountered in the cultural heritage domain. The reassembly or "puzzling" problem is typically described as the process for the identification of corresponding pieces within a part ... -
The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences
(The Eurographics Association, 2017)The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The ... -
From Paper to Web: Automatic Generation of a Web-Accessible 3D Repository of Pottery Types
(The Eurographics Association, 2017)3D web repositories are a hot topic for the research community in general. In the Cultural Heritage (CH) context, 3D repositories pose a difficult challenge due to the complexity and variability of models and to the need ... -
Histogram of Oriented Gradients for Maya Glyph Retrieval
(The Eurographics Association, 2017)Deciphering the Maya writing is an ongoing effort that has already started in the early 19th century. Inexpertly-created drawings of Maya writing systems resulted in a large number of misinterpretations concerning the ... -
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
(The Eurographics Association, 2017)In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ... -
An Inclusive Approach to Digital Heritage: Preliminary Achievements Within the INCEPTION Project
(The Eurographics Association, 2017)At the end of the second year of activity and after having completed the first steps in the development of its main goals, the project "INCEPTION - Inclusive Cultural Heritage in Europe through 3D Semantic Modelling" is ... -
An Introductory Video Generator for Disseminating Cultural Heritage Projects
(The Eurographics Association, 2017)There are many different activities in cultural heritage research, such as digitization, data visualization, information analysis, and dissemination. Much effort has been made to develop better technologies for data capture ... -
Kyrenia - Hyper Storytelling Pilot Application
(The Eurographics Association, 2017)A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...