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dc.contributor.authorAntunes, Rui F.en_US
dc.contributor.authorCláudio, Ana Paulaen_US
dc.contributor.authorCarmo, Maria Beatrizen_US
dc.contributor.authorCorreia, Luisen_US
dc.contributor.editorTobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin Stularen_US
dc.date.accessioned2017-09-27T06:39:10Z
dc.date.available2017-09-27T06:39:10Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-037-6
dc.identifier.issn2312-6124
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20171286
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20171286
dc.description.abstractThis paper provides a contribution to the field of historical simulations of the past. Throughout this document, we will describe a novel model to animate these simulations with autonomous characters exhibiting heterogeneous and spontaneous behaviours and we will discuss a case study, the simulation of the medieval village of Mértola, in the South of Portugal. We will first detail the work of construction of the urban layout. Using manual modeling combined with procedural generation, we have generated a virtual space containing some of the military structures, such as the defensive walls and the watchtower in the river, as well as some of the civilian housing inside the protection of the walls. Following, we will describe the virtual population inhabiting the space composed of autonomous individuals dressed with historical rigour. These inhabitants of the virtual city, are equipped with limited intelligence and personality traits which allows them to self-organize, interact with each other and at the local market. They communicate with their fellow citizens in the narrow streets of the village using expressive gestures and postures that convey their inner emotional states.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputing methodologies
dc.subjectAnimation
dc.subjectProcedural animation
dc.subjectMulti
dc.subjectagent systems
dc.subjectIntelligent agents
dc.subjectArtificial life
dc.titleAnimating With a Self-organizing Population the Reconstruction of Medieval Mértolaen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersPresentation and Digitization
dc.identifier.doi10.2312/gch.20171286
dc.identifier.pages1-10


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License