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dc.contributor.authorChen, Po-Hanen_US
dc.contributor.authorNishida, Nonokaen_US
dc.contributor.authorIwasaki, Yukikoen_US
dc.contributor.authorIwata, Hiroyasuen_US
dc.contributor.editorTheophilus Teoen_US
dc.contributor.editorRyota Kondoen_US
dc.date.accessioned2022-11-29T07:23:30Z
dc.date.available2022-11-29T07:23:30Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-192-2
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20221287
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20221287
dc.description.abstractThe term Jizaika can be defined as the ability to work with high efficiency involving wearable robots such as 3rd Hand. However, research has shown that a conflict might arise when a person attempts to use both their natural and additional arms, which could make it impossible to optimize performance. Therefore, we proposed a 3-arm motor skill training in VR to observe the change of subjects' behavior. Our results suggested that the proposed training may improve performance of 3-hand body and provide a possible approach for future research.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Empirical studies in HCI; Virtual reality
dc.subjectHuman centered computing
dc.subjectEmpirical studies in HCI
dc.subjectVirtual reality
dc.titleProposal for 3-Arm Motor Skill Training Considering Spatial Awareness and Cooperative Action Involving 3rd Handen_US
dc.description.seriesinformationICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egve.20221287
dc.identifier.pages1-2
dc.identifier.pages2 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License