Automatic Generation of Animated Population in Virtual Environments
dc.contributor.author | Thalmann, D. | en_US |
dc.contributor.author | Magnenat-Thalmann, N. | en_US |
dc.contributor.author | Donikian, S. | en_US |
dc.date.accessioned | 2015-11-12T08:23:45Z | |
dc.date.available | 2015-11-12T08:23:45Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egt.20041036 | en_US |
dc.description.abstract | The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, human factors analysis, training, education,simulation-based design, and entertainment. Reproduce in simulation the dynamic life of virtual environments in realtime is also a great challenge. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Automatic Generation of Animated Population in Virtual Environments | en_US |
dc.description.seriesinformation | Eurographics 2004 - Tutorials | en_US |
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Eurographics 2004 - Tutorials