RenderWare: Speed up the 3D Application Production Pipeline
dc.contributor.author | Guilbert, Oskar | en_US |
dc.date.accessioned | 2015-11-12T08:23:42Z | |
dc.date.available | 2015-11-12T08:23:42Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egt.20041033 | en_US |
dc.description.abstract | The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | RenderWare: Speed up the 3D Application Production Pipeline | en_US |
dc.description.seriesinformation | Eurographics 2004 - Tutorials | en_US |
Files in this item
This item appears in the following Collection(s)
-
Tutorials
Eurographics 2004 - Tutorials