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dc.contributor.authorDesbenoit, Bretten_US
dc.contributor.authorVanderhaghe, Daviden_US
dc.contributor.authorGalin, Ericen_US
dc.contributor.authorGrosjean, Jerômeen_US
dc.contributor.editorM. Alexa and E. Galinen_US
dc.date.accessioned2015-07-20T09:40:48Z
dc.date.available2015-07-20T09:40:48Z
dc.date.issued2004en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20041013en_US
dc.description.abstractThis paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.en_US
dc.publisherEurographics Associationen_US
dc.titleInteractive Modeling of Mushroomsen_US
dc.description.seriesinformationEurographics 2004 - Short Presentationsen_US
dc.identifier.doi10.2312/egs.20041013en_US


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