Interactive Modeling of Mushrooms
dc.contributor.author | Desbenoit, Brett | en_US |
dc.contributor.author | Vanderhaghe, David | en_US |
dc.contributor.author | Galin, Eric | en_US |
dc.contributor.author | Grosjean, Jerôme | en_US |
dc.contributor.editor | M. Alexa and E. Galin | en_US |
dc.date.accessioned | 2015-07-20T09:40:48Z | |
dc.date.available | 2015-07-20T09:40:48Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20041013 | en_US |
dc.description.abstract | This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Interactive Modeling of Mushrooms | en_US |
dc.description.seriesinformation | Eurographics 2004 - Short Presentations | en_US |
dc.identifier.doi | 10.2312/egs.20041013 | en_US |
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Eurographics 2004 - Short Presentations