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dc.contributor.authorYerex, Keithen_US
dc.contributor.authorBirkbeck, Neilen_US
dc.contributor.authorCobzas, Danaen_US
dc.contributor.authorJagersand, Martinen_US
dc.contributor.editorM. Alexa and E. Galinen_US
dc.date.accessioned2015-07-20T09:40:42Z
dc.date.available2015-07-20T09:40:42Z
dc.date.issued2004en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20041001en_US
dc.description.abstractWe present a complete and automatic system for object capture from video, Internet delivery, and real-time photorealistic rendering. Shape from silhouette is used to capture an approximate enveloping geometry, the visual hull. Texture coordinates are generated automatically under a minimum distortion criterion. To account for the difference between the true shape of the object and the captured visual hull we use Dynamic texturing, a viewdependent texturing method, which explicitly captures geometric deviations and applies a texture based correction. These models are then efficiently coded, and delivered over the Internet.en_US
dc.publisherEurographics Associationen_US
dc.titleA Quick and Automatic Image Based Modeling and Rendering Systemen_US
dc.description.seriesinformationEurographics 2004 - Short Presentationsen_US
dc.identifier.doi10.2312/egs.20041001en_US


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