A Quick and Automatic Image Based Modeling and Rendering System
dc.contributor.author | Yerex, Keith | en_US |
dc.contributor.author | Birkbeck, Neil | en_US |
dc.contributor.author | Cobzas, Dana | en_US |
dc.contributor.author | Jagersand, Martin | en_US |
dc.contributor.editor | M. Alexa and E. Galin | en_US |
dc.date.accessioned | 2015-07-20T09:40:42Z | |
dc.date.available | 2015-07-20T09:40:42Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20041001 | en_US |
dc.description.abstract | We present a complete and automatic system for object capture from video, Internet delivery, and real-time photorealistic rendering. Shape from silhouette is used to capture an approximate enveloping geometry, the visual hull. Texture coordinates are generated automatically under a minimum distortion criterion. To account for the difference between the true shape of the object and the captured visual hull we use Dynamic texturing, a viewdependent texturing method, which explicitly captures geometric deviations and applies a texture based correction. These models are then efficiently coded, and delivered over the Internet. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | A Quick and Automatic Image Based Modeling and Rendering System | en_US |
dc.description.seriesinformation | Eurographics 2004 - Short Presentations | en_US |
dc.identifier.doi | 10.2312/egs.20041001 | en_US |
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Eurographics 2004 - Short Presentations