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dc.contributor.authorGong, Minglunen_US
dc.contributor.authorYang, Yee-Hongen_US
dc.contributor.editorM. Alexa and E. Galinen_US
dc.date.accessioned2015-07-20T09:40:40Z
dc.date.available2015-07-20T09:40:40Z
dc.date.issued2004en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20041000en_US
dc.description.abstractA novel sampling technique is presented, which can evenly sample all rays that pass through a rectangular surface. Different view directions are uniformly sampled based on the shape of a spiral. Projection positions are then sampled adaptively according to the view direction to provide a constant sampling rate. The experimental results show that our approach can faithfully represent shiny real objects with a reasonable number of samples.en_US
dc.publisherEurographics Associationen_US
dc.titleUniform Sampling for Image-based Rendering Shiny Objectsen_US
dc.description.seriesinformationEurographics 2004 - Short Presentationsen_US
dc.identifier.doi10.2312/egs.20041000en_US


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