Uniform Sampling for Image-based Rendering Shiny Objects
Abstract
A novel sampling technique is presented, which can evenly sample all rays that pass through a rectangular surface. Different view directions are uniformly sampled based on the shape of a spiral. Projection positions are then sampled adaptively according to the view direction to provide a constant sampling rate. The experimental results show that our approach can faithfully represent shiny real objects with a reasonable number of samples.
BibTeX
@inproceedings {10.2312:egs.20041000,
booktitle = {Eurographics 2004 - Short Presentations},
editor = {M. Alexa and E. Galin},
title = {{Uniform Sampling for Image-based Rendering Shiny Objects}},
author = {Gong, Minglun and Yang, Yee-Hong},
year = {2004},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20041000}
}
booktitle = {Eurographics 2004 - Short Presentations},
editor = {M. Alexa and E. Galin},
title = {{Uniform Sampling for Image-based Rendering Shiny Objects}},
author = {Gong, Minglun and Yang, Yee-Hong},
year = {2004},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20041000}
}