dc.contributor.author | Sorkine, Olga | en_US |
dc.contributor.author | Cohen-Or, Daniel | en_US |
dc.date.accessioned | 2015-11-11T18:52:50Z | |
dc.date.available | 2015-11-11T18:52:50Z | |
dc.date.issued | 2001 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20011029 | en_US |
dc.description.abstract | This paper introduces an implicit representation of the u; v texture mapping. Instead of using the traditional explicit u; v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on which the original texture is remapped, yielding warped textures. This creates an effective atlas of the mapped triangles and provides a compact encoding of the texture mapping. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Warped Textures for UV Mapping Encoding | en_US |
dc.description.seriesinformation | Eurographics 2001 - Short Presentations | en_US |