Eurographics 2001 - Short Presentations 2001
Zhang, Yu; Prakash, Edmond C.; Sung, Eric
Animation of Facial Expressions by Physical Modeling
de Vries, B.; Jessurun, A.J.; van Wijk, J.J.
Interactive 3D Modeling in the Inception Phase of Architectural Design
Damez, Cyrille; Holzschuch, Nicolas; Sillion, Francois X.
Space-Time Hierarchical Radiosity with Clustering and Higher-OrderWavelets
Kelemen, Csaba; Szirmay-Kalos, Laszlo
A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling
Murphy, Hunter; Duchowski, Andrew T.
Gaze-Contingent Level Of Detail Rendering
Larsson, Thomas; Akenine-Möller, Tomas
Collision Detection for Continuously Deforming Bodies
Shou, Lidan; Chionh, Jason; Huang, Zhiyong; Ruan, Yixin; Tan, Kian-Lee
Managing Gigabyte Virtual EnvironmentWalkthrough
Salomon, Gabriel; Leclerq, Antoine; Akkouche, Samir; Galin, E.
N-Adic Subdivision Schemes for Local Mesh Deformation
Li, Jiang; Shum, Heung-Yeung; Peng, Qunsheng
An Improved Spacetime Ray Tracing System for the Visualization of Relativistic Effects
Diener, Holger; Schumacher, Hagen
Game Based Interfaces
Conde Rodriguez, Francisco de Asis; Torres Cantero, Juan Carlos
A Simple Validity Condition for B-Spline Hyperpatches
Hougs, Roland B.; Day, A. M.
Piecewise Constant Conic Sections for Accelerated Volume Density Rendering
Davison, Christopher; Tang, Wen
Deformable Terrain Generation for Real-time Strategy Game
Hast, Anders; Barrera, Tony; Bengtsson, Ewert
Approximated Phong Shading by using the Euler Method
Morishima, Shigeo; Yotsukura, T.; Nielsen, F.; Binsted, K.; Pinhanez, C.
HYPER MASK – Projecting a Virtual Face onto a Moving Real Object
Ahmed, Amr; Mokhtarian, Farzin; Hilton, Adrian
Parametric Motion Blending through Wavelet Analysis
Ullmann, Thomas; Schmidt, Alexander; Beier, Daniel; Bruderlin, Beat
Adaptive Progressive Vertex Tracing for Interactive Reflections
Meruvia Pastor, Oscar E.; Strothotte, Thomas
Approximated View Reconstruction Using Precomputed ID-Bitfields
Lext, Jonas; Akenine-Möller, Tomas
Towards Rapid Reconstruction for Animated Ray Tracing
Kolb, Andreas; John, Lars
Volumetric Model Repair for Virtual Reality Applications
Schmitt, B.; Pasko, A.; Adzhiev, V.; Schlick, C.
Constructive Hypervolume Textures
Linsen, Lars; Prautzsch, Hartmut
Local Versus Global Triangulations
Guerin, Eric; Tosan, Eric; Baskurt, Atilla
Fractal approximation of surfaces based on projected IFS attractors
Benoist, Thierry; Hewitt, W. T.; John, Nigel W.
CORBA Visualization Platform
Lucas, Laurent; Prevost, Stephanie
Simplification of implicit skeletal models
Wang, Yusu; Agarwal, Pankaj K.; Har-Peled, Sariel
An On-line Occlusio-Culling Algorithm for FastWalkthrough in Urban Areas
Chenney, Stephen; Arikan, Okan; Forsyth, D. A.
Proxy Simulations for Efficient Dynamics
Wu, Fu-Che; Murphy, Chien-Chang Ho; Ouhyoung, Ming
Automatic Animated Face Modeling Using Multiview Video
Grimm, Cindy
Post-rendering Composition for 3D Scenes
Sorkine, Olga; Cohen-Or, Daniel
Warped Textures for UV Mapping Encoding
Atencia, A.; Bourdin, Jean-Jacques; Boyer, V.; Pissard, T.; Sobczyk, D.
Scalable Impressionist Rendering
Boyer, Vincent; Sobczyk, Dominique; Bourdin, Jean-Jacques
Improved Rendering with Dégradé
Hui, K. C.; Lai, C.F.
Free-Form Deformation of Solid Models in CSR
Mason, Kaye; Carpendale, Sheelagh
Artist Driven Expressive Graphics
Barron, Jeremy T.; Sorge, Brian P.; Davis, Timothy A.
Real-Time Procedural Animation of Trees
Mizuno, Shinji; Ushida, Akihide; Okada, Minoru; Toriwaki, Jun-ichiro; Yamamoto, Shinji
Improvement of the printing model in multi-colored and multi-woodblock virtual printing
Razzaque, Sharif; Kohn, Zachariah; Whitton, Mary C.
Redirected Walking
Boyer, Vincent
Metaprogramming for the Generation of Nonparametric Curves
Perrin, James S.; Lacey, A.; Laitt, R.; Jackson, A.; John, Nigel W.
A Visualization System for the Clinical Evaluation of Cerebral Aneurysms from MRA Data
Mizuguchi, Mark; Buchanan, John; Calvert, Tom
Data driven motion transitions for interactive games
Cavazza, Marc; Charles, Fred; Mead, Steven J.; Strachan, Alexander I.
Virtual Actors’ Behaviour for 3D Interactive Storytelling
Steenberg, Eskil
Complexity Reduction of Catmull-Clark/Loop Subdivision Surfaces
Figueroa, Pablo; Green, Mark; Hoover, H. James
3dml: A Language for 3D Interaction Techniques
Oliveira, Manuel Fradinho Duarte; Crowcroft, Jon; Slater, Mel
Mayhem in Online Game and Virtual Environment Development
Ju, Xiangyang; Siebert, J. Paul
Individualising Human Animation Models
Ganovelli, Fabio; O’Sullivan, C.
Animating cuts with on-the-fly re-meshing