Warped Textures for UV Mapping Encoding
Abstract
This paper introduces an implicit representation of the u; v texture mapping. Instead of using the traditional explicit u; v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on which the original texture is remapped, yielding warped textures. This creates an effective atlas of the mapped triangles and provides a compact encoding of the texture mapping.
BibTeX
@inproceedings {10.2312:egs.20011029,
booktitle = {Eurographics 2001 - Short Presentations},
editor = {},
title = {{Warped Textures for UV Mapping Encoding}},
author = {Sorkine, Olga and Cohen-Or, Daniel},
year = {2001},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20011029}
}
booktitle = {Eurographics 2001 - Short Presentations},
editor = {},
title = {{Warped Textures for UV Mapping Encoding}},
author = {Sorkine, Olga and Cohen-Or, Daniel},
year = {2001},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20011029}
}