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dc.contributor.authorDiziol, Raphaelen_US
dc.contributor.authorBender, Janen_US
dc.contributor.authorBayer, Danielen_US
dc.contributor.editorP. Alliez and M. Magnoren_US
dc.date.accessioned2015-07-09T11:07:32Z
dc.date.available2015-07-09T11:07:32Z
dc.date.issued2009en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20091043en_US
dc.description.abstractWe present a new method for simulating volume conserving deformable bodies using an impulse-based approach. In order to simulate a deformable body a tetrahedral model is generated from an arbitrary triangle mesh. All resulting tetrahedrons are assigned to volume constraints which ensure the conservation of the total volume. For the simulation of such a constraint impulses are computed and applied to the particles of the assigned tetrahedrons. The algorithm is easy to implement and ensures exact volume conservation in each simulation step.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleVolume Conserving Simulation of Deformable Bodiesen_US
dc.description.seriesinformationEurographics 2009 - Short Papersen_US
dc.description.sectionheadersAnimation/ Modelingen_US
dc.identifier.doi10.2312/egs.20091043en_US
dc.identifier.pages37-40en_US


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