EG2009
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Munich, Germany
Collections in this community
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Areas Papers
Eurographics 2009 - Areas Papers -
Education Papers
Eurographics 2009 - Education Papers -
Full Papers 2009 - CGF 28-Issue 2
Eurographics 2009 - Conference Papers -
Medical Prize
Eurographics 2009 - Medical Prize -
NPH09: Natural Phenomena 2009
Natural Phenomena 2009 - Proceedings -
Short Papers
Eurographics 2009 - Short Papers -
STARs
Eurographics 2009 - STARs -
Tutorials
Eurographics 2009 - Tutorials
Recent Submissions
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Analysis and Retrieval Techniques for Motion and Music Data
(The Eurographics Association, 2009)In this tutorial, we study fundamental algorithms and concepts for the analysis, classification, indexing, and retrieval of time-dependent data streams considering motion capture data as well as waveform-based music data ... -
3D Anatomical Modelling and Simulation Concepts
(The Eurographics Association, 2009)Nowadays, a large panel of medical acquisitions devices are made available producing a large amount of information such as high-resolution volumes, temporal sequences or functional images. Although this information helps ... -
Meshless Approximation Methods and Applications in Physics Based Modeling and Animation
(The Eurographics Association, 2009)With growing computing power, physical simulations have become increasingly important in computer graphics. Content creation for movies and interactive computer games relies heavily on physical models, and physicallyinspired ... -
GPU-Based Volume Ray-Casting with Advanced Illumination
(The Eurographics Association, 2009)Volume Abstract raycasting techniques are important for both visual arts and visualization. They allow an efficient generation of visual effects and the visualization of scientific data obtained by tomography or numerical ... -
Course: Modeling Individualities in Groups and Crowds
(The Eurographics Association, 2009)Crowds are part of our everyday life experience and essential when working with realistic interactive environments. Domains of application for such simulations range from populating artificial cities to entertainment, and ... -
Interactive Shape Modeling and Deformation
(The Eurographics Association, 2009)We present a tutorial that covers the latest research advances in interactive 3D shape modeling and deformation, a highly relevant topic for CAGD, engineering applications, and computer animation for movies or games. We ... -
EUROGRAPHICS Tutorial on Sketch Recognition
(The Eurographics Association, 2009)Sketch recognition is the automated understanding of hand-drawn diagrams. Despite the prevalence of keyboards and mice, hand-drawings still pervade in education, design, and other diagrams. This full day tutorial explains ... -
Time-of-Flight Sensors in Computer Graphics
(The Eurographics Association, 2009)A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by ... -
State of the Art in Example-based Texture Synthesis
(The Eurographics Association, 2009)Recent years have witnessed significant progress in example-based texture synthesis algorithms. Given an example texture, these methods produce a larger texture that is tailored to the user s needs. In this state-of-the-art ... -
Over Two Decades of Integration-Based, Geometric Flow Visualization
(The Eurographics Association, 2009)Flow visualization is a fascinating sub-branch of scientific visualization. With ever increasing computing power, it is possible to process ever more complex fluid simulations. However, a gap between data set sizes and our ... -
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content
(The Eurographics Association, 2009)In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR) content for the generation of HDR images due to the growing popularity ... -
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
(The Eurographics Association, 2009)Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural ) and allow interaction with the ... -
Modeling the Appearance and Behavior of Urban Spaces
(The Eurographics Association, 2009)Urban spaces consist of a complex collection of buildings, parcels, blocks and neighborhoods interconnected by streets. Accurately modeling both the appearance and the behavior of dense urban spaces is a significant ... -
Improving Interactive Image Segmentation via Appearance Propagation
(The Eurographics Association, 2009)We present Propagate-and-Graphcut (PG), a system that improves interactive image segmentation by leveraging the appearance propagation research. Users efforts are minimized, and inaccurate inputs are handled. We show ... -
A Real-time Interactive Tool for Image Cutout
(The Eurographics Association, 2009)We present an interactive tool for extracting foreground objects from image in real-time. As seen from the object boundary, the segmentation is to split pixel-pairs right on the boundary. The system utilizes the user input ... -
Tile-based Image Forces for Active Contours on GPU
(The Eurographics Association, 2009)Active contours have been proven to be powerful semiautomatic image segmentation tools. We present an adaptive image force computation scheme in order to minimize both computational and memory requirements. Hence, we are ... -
Dent Removal: Geodesic Curve-Based Mesh Fairing
(The Eurographics Association, 2009)This paper presents a novel mesh fairing method to remove unwanted geometric artifacts such as dents. The key element of the proposed method is our unique algorithm for the assignment of weights in the discrete Laplacian. ... -
A new Projection Method for Point Set Surfaces
(The Eurographics Association, 2009)A successful approach in triangulating point set surfaces is to apply operations, like a projection operator for advancing front algorithms, directly to Moving-Least Squares (MLS) surfaces. The MLS method naturally handles ...