Volume Conserving Simulation of Deformable Bodies
Abstract
We present a new method for simulating volume conserving deformable bodies using an impulse-based approach. In order to simulate a deformable body a tetrahedral model is generated from an arbitrary triangle mesh. All resulting tetrahedrons are assigned to volume constraints which ensure the conservation of the total volume. For the simulation of such a constraint impulses are computed and applied to the particles of the assigned tetrahedrons. The algorithm is easy to implement and ensures exact volume conservation in each simulation step.
BibTeX
@inproceedings {10.2312:egs.20091043,
booktitle = {Eurographics 2009 - Short Papers},
editor = {P. Alliez and M. Magnor},
title = {{Volume Conserving Simulation of Deformable Bodies}},
author = {Diziol, Raphael and Bender, Jan and Bayer, Daniel},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20091043}
}
booktitle = {Eurographics 2009 - Short Papers},
editor = {P. Alliez and M. Magnor},
title = {{Volume Conserving Simulation of Deformable Bodies}},
author = {Diziol, Raphael and Bender, Jan and Bayer, Daniel},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20091043}
}