dc.contributor.author | Schwarz, Michael | en_US |
dc.contributor.author | Stamminger, Marc | en_US |
dc.contributor.editor | P. Alliez and M. Magnor | en_US |
dc.date.accessioned | 2015-07-09T11:07:30Z | |
dc.date.available | 2015-07-09T11:07:30Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20091039 | en_US |
dc.description.abstract | Many algorithms exist which generate per-pixel geometry by selectively discarding fragments generated for a simple bounding geometry. On the other hand, multisampling support has become ubiquitous and is almost free in current graphics hardware. In this paper we leverage the ability of setting a pixel s coverage mask in the pixel shader to make seemingly inherently pixel-based per-pixel geometry approaches compatible with multisampled antialiasing. We consider both the rendering of curve regions as well as displacement mapping with antialiased outer and inner silhouettes. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Multisampled Antialiasing of Per-pixel Geometry | en_US |
dc.description.seriesinformation | Eurographics 2009 - Short Papers | en_US |
dc.description.sectionheaders | Imaging, Perception, Display | en_US |
dc.identifier.doi | 10.2312/egs.20091039 | en_US |
dc.identifier.pages | 21-24 | en_US |