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dc.contributor.authorSchwarz, Michaelen_US
dc.contributor.authorStamminger, Marcen_US
dc.contributor.editorP. Alliez and M. Magnoren_US
dc.date.accessioned2015-07-09T11:07:30Z
dc.date.available2015-07-09T11:07:30Z
dc.date.issued2009en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20091039en_US
dc.description.abstractMany algorithms exist which generate per-pixel geometry by selectively discarding fragments generated for a simple bounding geometry. On the other hand, multisampling support has become ubiquitous and is almost free in current graphics hardware. In this paper we leverage the ability of setting a pixel s coverage mask in the pixel shader to make seemingly inherently pixel-based per-pixel geometry approaches compatible with multisampled antialiasing. We consider both the rendering of curve regions as well as displacement mapping with antialiased outer and inner silhouettes.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMultisampled Antialiasing of Per-pixel Geometryen_US
dc.description.seriesinformationEurographics 2009 - Short Papersen_US
dc.description.sectionheadersImaging, Perception, Displayen_US
dc.identifier.doi10.2312/egs.20091039en_US
dc.identifier.pages21-24en_US


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