Multisampled Antialiasing of Per-pixel Geometry
Abstract
Many algorithms exist which generate per-pixel geometry by selectively discarding fragments generated for a simple bounding geometry. On the other hand, multisampling support has become ubiquitous and is almost free in current graphics hardware. In this paper we leverage the ability of setting a pixel s coverage mask in the pixel shader to make seemingly inherently pixel-based per-pixel geometry approaches compatible with multisampled antialiasing. We consider both the rendering of curve regions as well as displacement mapping with antialiased outer and inner silhouettes.
BibTeX
@inproceedings {10.2312:egs.20091039,
booktitle = {Eurographics 2009 - Short Papers},
editor = {P. Alliez and M. Magnor},
title = {{Multisampled Antialiasing of Per-pixel Geometry}},
author = {Schwarz, Michael and Stamminger, Marc},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20091039}
}
booktitle = {Eurographics 2009 - Short Papers},
editor = {P. Alliez and M. Magnor},
title = {{Multisampled Antialiasing of Per-pixel Geometry}},
author = {Schwarz, Michael and Stamminger, Marc},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20091039}
}