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dc.contributor.authorChoi, Jeong-Danen_US
dc.contributor.authorJang, Byung-Taeen_US
dc.contributor.authorHwang, Chi-Jeongen_US
dc.date.accessioned2015-11-12T07:55:16Z
dc.date.available2015-11-12T07:55:16Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20031013en_US
dc.description.abstractThis paper describes the VR game interfaces for interaction onto 3D display. The challenge we are interested in is how to build and use a low cost 3D display that satisfies semi-immersive requirements and how to coordinate it with interactions into the immersive VR game environments. So, the objective of our display system is to produce a viewer-oriented, stereoscopic display; each of the user’s eyes should see an image correctly rendered from that eye’s position through the window of the displays. To accomplish this project, we concrete a projection-based multiple window rendering system on passive 3D stereo display, synchronization multichannel system for wide field of view on different PCs, and game user interactions using real-time virtual character animations. Our preliminary results are well suited for VR Safari as game contents with surround displays running on a PC clusters.en_US
dc.publisherEurographics Associationen_US
dc.titleVR Game Interfaces for Interaction onto 3D Displayen_US
dc.description.seriesinformationEurographics 2003 - Postersen_US


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