VR Game Interfaces for Interaction onto 3D Display
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Date
2003Author
Choi, Jeong-Dan
Jang, Byung-Tae
Hwang, Chi-Jeong
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This paper describes the VR game interfaces for interaction onto 3D display. The challenge we are interested in is how to build and use a low cost 3D display that satisfies semi-immersive requirements and how to coordinate it with interactions into the immersive VR game environments. So, the objective of our display system is to produce a viewer-oriented, stereoscopic display; each of the user’s eyes should see an image correctly rendered from that eye’s position through the window of the displays. To accomplish this project, we concrete a projection-based multiple window rendering system on passive 3D stereo display, synchronization multichannel system for wide field of view on different PCs, and game user interactions using real-time virtual character animations. Our preliminary results are well suited for VR Safari as game contents with surround displays running on a PC clusters.
BibTeX
@inproceedings {10.2312:egp.20031013,
booktitle = {Eurographics 2003 - Posters},
editor = {},
title = {{VR Game Interfaces for Interaction onto 3D Display}},
author = {Choi, Jeong-Dan and Jang, Byung-Tae and Hwang, Chi-Jeong},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20031013}
}
booktitle = {Eurographics 2003 - Posters},
editor = {},
title = {{VR Game Interfaces for Interaction onto 3D Display}},
author = {Choi, Jeong-Dan and Jang, Byung-Tae and Hwang, Chi-Jeong},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20031013}
}