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dc.contributor.authorCampos, C.en_US
dc.contributor.authorQuirós, R.en_US
dc.contributor.authorHuerta, J.en_US
dc.contributor.authorCamahort, E.en_US
dc.contributor.authorLluch, J.en_US
dc.contributor.authorVivo, R.en_US
dc.date.accessioned2015-11-12T07:55:16Z
dc.date.available2015-11-12T07:55:16Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20031011en_US
dc.description.abstractPlant and tree rendering is critical to many computer graphics applications, like interactive walkthroughs, architectural presentations, entertaintment and computer games. Current research focuses on realistic modeling and rendering of plants and trees. In this paper, however, we focus on non-photorealistic rendering of these models. We introduce GreenArt, a tool for a modeling and rendering non-photorealistic plants and trees. We present GreenArt’s functionality and capabilities and we show some examples of scenes generated using the system.en_US
dc.publisherEurographics Associationen_US
dc.titleGreenArt: A Tool for Non-Photorealistic Rendering of Plants and Treesen_US
dc.description.seriesinformationEurographics 2003 - Postersen_US


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