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dc.contributor.authorAguilera, A.en_US
dc.contributor.authorTorres, J. C.en_US
dc.contributor.authorFeito, F.en_US
dc.date.accessioned2015-11-12T07:55:15Z
dc.date.available2015-11-12T07:55:15Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20031007en_US
dc.description.abstractThe interactive visualization of terrains requires the processing of a high amount of data in real time, usually it is not possible to work with all of them on main in memory. In this work we present, a method which solves the above problem by means of using spatial indices (quadtree). For that, the terrains are divided into square cells, each of them having a quadtree, which will only be refined up to a the detail level depending on the observer position. With this, allaus to reduce the time used for terrains visualization.en_US
dc.publisherEurographics Associationen_US
dc.titleMulti-resolution modelling of terrains by using non restricted quadtree triangulationen_US
dc.description.seriesinformationEurographics 2003 - Postersen_US


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