Multi-resolution modelling of terrains by using non restricted quadtree triangulation
Abstract
The interactive visualization of terrains requires the processing of a high amount of data in real time, usually it is not possible to work with all of them on main in memory. In this work we present, a method which solves the above problem by means of using spatial indices (quadtree). For that, the terrains are divided into square cells, each of them having a quadtree, which will only be refined up to a the detail level depending on the observer position. With this, allaus to reduce the time used for terrains visualization.
BibTeX
@inproceedings {10.2312:egp.20031007,
booktitle = {Eurographics 2003 - Posters},
editor = {},
title = {{Multi-resolution modelling of terrains by using non restricted quadtree triangulation}},
author = {Aguilera, A. and Torres, J. C. and Feito, F.},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20031007}
}
booktitle = {Eurographics 2003 - Posters},
editor = {},
title = {{Multi-resolution modelling of terrains by using non restricted quadtree triangulation}},
author = {Aguilera, A. and Torres, J. C. and Feito, F.},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20031007}
}