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dc.contributor.authorSokolov, Dmitryen_US
dc.contributor.authorPlemenos, Dimitrien_US
dc.contributor.editorMark Mudge and Nick Ryan and Roberto Scopignoen_US
dc.date.accessioned2014-01-31T14:47:48Z
dc.date.available2014-01-31T14:47:48Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-28-2en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST05/067-073en_US
dc.description.abstractVirtual worlds exploration techniques become nowadays more and more important. The methods are used in wide variety of domains from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3d scene. Improved methods of viewpoint quality estimation are presented in the paper. Using these methods, a real-time technique allowing to choose a good viewpoint for a virtual scene is also proposed.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectKeywords: Scene understanding, Automatic virtual camera, Good point of view, Visibility. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Viewing algorithmsen_US
dc.titleViewpoint quality and scene understandingen_US
dc.description.seriesinformationThe 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VASTen_US


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