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dc.contributor.authorLoscos, C.en_US
dc.contributor.authorTecchia, F.en_US
dc.contributor.authorFrisoli, A.en_US
dc.contributor.authorCarrozzino, M.en_US
dc.contributor.authorWidenfeld, H. Ritteren_US
dc.contributor.authorSwapp, D.en_US
dc.contributor.authorBergamasco, M.en_US
dc.contributor.editorY. Chrysanthou and K. Cain and N. Silberman and F. Niccoluccien_US
dc.date.accessioned2014-01-31T08:19:04Z
dc.date.available2014-01-31T08:19:04Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-18-5en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST04/271-279en_US
dc.description.abstractIn the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a scanner so that they can be placed in a virtual museum. The virtual museum is then displayed on a 3D stereo screen. The visitor uses a purpose-built two-contact-point haptic device, mounted on an exoskeleton, to explore the shape of a piece of art which the visitor would otherwise be forbidden to touch in a conventional museum. We have tested such an installation in a CAVE-like system. The results show that the users are in favour of using a haptic device in this context.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications, H.5.2 [Information Interfaces and Presentation]: User Interfaces, J.5 [Computer Applications]: Arts and Humanities.en_US
dc.titleThe Museum of Pure Form: touching real statues in an immersive virtual museumen_US
dc.description.seriesinformationVAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritageen_US


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