dc.contributor.author | Loscos, C. | en_US |
dc.contributor.author | Tecchia, F. | en_US |
dc.contributor.author | Frisoli, A. | en_US |
dc.contributor.author | Carrozzino, M. | en_US |
dc.contributor.author | Widenfeld, H. Ritter | en_US |
dc.contributor.author | Swapp, D. | en_US |
dc.contributor.author | Bergamasco, M. | en_US |
dc.contributor.editor | Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci | en_US |
dc.date.accessioned | 2014-01-31T08:19:04Z | |
dc.date.available | 2014-01-31T08:19:04Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-18-5 | en_US |
dc.identifier.issn | 1811-864X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VAST/VAST04/271-279 | en_US |
dc.description.abstract | In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a scanner so that they can be placed in a virtual museum. The virtual museum is then displayed on a 3D stereo screen. The visitor uses a purpose-built two-contact-point haptic device, mounted on an exoskeleton, to explore the shape of a piece of art which the visitor would otherwise be forbidden to touch in a conventional museum. We have tested such an installation in a CAVE-like system. The results show that the users are in favour of using a haptic device in this context. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications, H.5.2 [Information Interfaces and Presentation]: User Interfaces, J.5 [Computer Applications]: Arts and Humanities. | en_US |
dc.title | The Museum of Pure Form: touching real statues in an immersive virtual museum | en_US |
dc.description.seriesinformation | VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage | en_US |