dc.contributor.author | Cohen, Jonathan | en_US |
dc.contributor.author | Duncan, Donald | en_US |
dc.contributor.author | Snyder, Dean | en_US |
dc.contributor.author | Cooper, Jerrold | en_US |
dc.contributor.author | Kumar, Subodh | en_US |
dc.contributor.author | Hahn, Daniel | en_US |
dc.contributor.author | Chen, Yuan | en_US |
dc.contributor.author | Purnomo, Budirijanto | en_US |
dc.contributor.author | Graettinger, John | en_US |
dc.contributor.editor | Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci | en_US |
dc.date.accessioned | 2014-01-31T08:18:57Z | |
dc.date.available | 2014-01-31T08:18:57Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-18-5 | en_US |
dc.identifier.issn | 1811-864X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VAST/VAST04/135-143 | en_US |
dc.description.abstract | Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the world's oldest manuscripts, cuneiform tablets. This is due in large part both to the three-dimensional nature of cuneiform tablets and to the complexity of the cuneiform script system. The Digital Hammurabi Project and the Initiative for Cuneiform Encoding announce success in encoding Sumero-Akkadian cuneiform in Unicode while also demonstrating advances in 3D scanning and visualization of cuneiform tablets, showcased by iClay, a cross-platform, Internet-deployable, Java applet that allows for the viewing and manipulation of 2D+ images of cuneiform tablets. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors: H.3.0 [Information Storage and Retrieval]: Character Encoding; H.3.7 [Digital Libraries]: Standards; I.3.3 [Picture/Image Generation]: Digitizing and scanning; I.4.1 [Digitization and Image Capture]: Scanning; I.7.2 [Document Preparation]: Standards | en_US |
dc.title | iClay: Digitizing Cuneiform | en_US |
dc.description.seriesinformation | VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage | en_US |