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dc.contributor.authorChang, Eugeneen_US
dc.contributor.authorStone, Robert J.en_US
dc.contributor.authorArvanitis, Theodoros N.en_US
dc.contributor.editorY. Chrysanthou and K. Cain and N. Silberman and F. Niccoluccien_US
dc.date.accessioned2014-01-31T08:18:57Z
dc.date.available2014-01-31T08:18:57Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-18-5en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST04/125-133en_US
dc.description.abstractThe Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site with Virtual Reality (VR) technology, exploiting real geo-seismic data sources of the Southern North Sea. This paper presents the techniques and technology used in reconstructing an ancient river valley discovered while gathering seismic data for petroleum in the North Sea. The virtual landscape reconstruction is populated with vegetation types based on pollen records of the same period in nearby region, and 3D models of Mesolithic dwellings have been grouped into villages and positioned near possible settlement areas. The final VR environment has been brought to life via real-time interactive walkthroughs, complete with environmental and spatial sound effects. This paper also describes the various software applications and hardware used for implementing the high-quality static models and the high-performance interactive world, the latter intended for delivery via the WWW and multimedia for educational purposes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 Three-Dimensional Graphics and Realism Animation, color, shading, shadowing and texture; Virtual Realityen_US
dc.titleThe Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sourcesen_US
dc.description.seriesinformationVAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritageen_US


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