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dc.contributor.authorCiechomski, Pablo de Herasen_US
dc.contributor.authorUlicny, Branislaven_US
dc.contributor.authorCetre, Rachelen_US
dc.contributor.authorThalmann, Danielen_US
dc.contributor.editorY. Chrysanthou and K. Cain and N. Silberman and F. Niccoluccien_US
dc.date.accessioned2014-01-31T08:18:52Z
dc.date.available2014-01-31T08:18:52Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-18-5en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST04/009-017en_US
dc.description.abstractThe benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it allows to preserve the intangible heritage describing how people in historical times behaved. We present a case study, where we create an interactive real-time scenario of a virtual audience in an ancient Roman odeon in Aphrodisias. Based on historical sources, we reconstruct both the building and the people. Inhabited virtual heritage applications require careful balancing of computational resources between the visualization of environment and the visualization of people. We describe several techniques that allow us to achieve high visual quality for a large number of virtual humans rendered together with a complex architectural model while still keeping interactive framerates. An important part of the heritage recontruction is the authoring, we propose a comprehensive framework for authoring of crowd scenarios.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisiasen_US
dc.description.seriesinformationVAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritageen_US


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