dc.contributor.author | Juan, Christina de | en_US |
dc.contributor.author | Bodenheimer, Bobby | en_US |
dc.contributor.editor | R. Boulic and D. K. Pai | en_US |
dc.date.accessioned | 2014-01-29T07:09:00Z | |
dc.date.available | 2014-01-29T07:09:00Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-14-2 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SCA/SCA04/267-276 | en_US |
dc.description.abstract | In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are combined into a user-directed sequence. Starting with a small amount of cartoon data, we employ a method of nonlinear dimensionality reduction to discover a lower-dimensional structure of the data. The user selects a start and end frame and the system traverses this lower-dimensional manifold to re-sequence the data into a new animation. The system can automatically detect when a new sequence has visual discontinuities and may require additional source material. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Cartoon Textures | en_US |
dc.description.seriesinformation | Symposium on Computer Animation | en_US |