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dc.contributor.authorJuan, Christina deen_US
dc.contributor.authorBodenheimer, Bobbyen_US
dc.contributor.editorR. Boulic and D. K. Paien_US
dc.date.accessioned2014-01-29T07:09:00Z
dc.date.available2014-01-29T07:09:00Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-14-2en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA04/267-276en_US
dc.description.abstractIn this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are combined into a user-directed sequence. Starting with a small amount of cartoon data, we employ a method of nonlinear dimensionality reduction to discover a lower-dimensional structure of the data. The user selects a start and end frame and the system traverses this lower-dimensional manifold to re-sequence the data into a new animation. The system can automatically detect when a new sequence has visual discontinuities and may require additional source material.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCartoon Texturesen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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