Symposium on Computer Animation 2004




Ihm, Insung; Kang, Byungkwon; Cha, Deukhyun
Animation of Reactive Gaseous Fluids through Chemical Kinetics


Go, Jared; Vu, Thuc; Kuffner, James
Autonomous Behaviors for Interactive Vehicle Animations


Kamphuis, Arno; Overmars, Mark H.
Finding Paths for Coherent Groups using Clearance


Zordan, Victor B.; Celly, Bhrigu; Chiu, Bill; DiLorenzo, Paul C.
Breathe Easy: Model and control of simulated respiration for animation


Yang, Po-Feng; Laszlo, Joe; Singh, Karan
Layered Dynamic Control for Interactive Character Swimming


Neff, Michael; Fiume, Eugene
Methods for Exploring Expressive Stance


Loyall, A. Bryan; Reilly, W. Scott Neal; Bates, Joseph; Weyhrauch, Peter
System for Authoring Highly Interactive, Personality-Rich Interactive Characters


Hsu, Eugene; Gentry, Sommer; Popovic, Jovan
Example-Based Control of Human Motion


Lee, Jehee; Lee, Kang Hoon
Precomputing Avatar Behavior from Human Motion Data


Reitsma, Paul S. A.; Pollard, Nancy S.
Evaluating Motion Graphs for Character Navigation


Ikemoto, Leslie; Forsyth, David A.
Enriching a Motion Collection by Transplanting Limbs


Pauly, Mark; Pai, Dinesh K.; Guibas, Leonidas J.
Quasi-Rigid Objects in Contact


Marchal, Damien; Aubert, Fabrice; Chaillou, Christophe
Collision Between Deformable Objects Using Fast-Marching on Tetrahedral Models


Irving, Geoffrey; Teran, Joseph; Fedkiw, Ron
Invertible Finite Elements for Robust Simulation of Large Deformation


Müller, Matthias; Keiser, Richard; Nealen, Andrew; Pauly, Mark; Gross, Markus; Alexa, Marc
Point Based Animation of Elastic, Plastic and Melting Objects


Boxerman, Eddy; Ascher, Uri
Decomposing Cloth


Callennec, Benoît Le; Boulic, Ronan
Interactive Motion Deformation with Prioritized Constraints


Abe, Yeuhi; Liu, C. Karen; Popovic, Zoran
Momentum-based Parameterization of Dynamic Character Motion


Guskov, Igor; Khodakovsky, Andrei
Wavelet Compression of Parametrically Coherent Mesh Sequences


Rasmussen, Nick; Enright, Doug; Nguyen, Duc; Marino, Sebastian; Sumner, Nigel; Geiger, Willi; Hoon, Samir; Fedkiw, Ron
Directable Photorealistic Liquids


Shah, Maurya; Cohen, Jonathan M.; Patel, Sanjit; Lee, Penne; Pighin, Frédéric
Extended Galilean Invariance for Adaptive Fluid Simulation


Pighin, Frédéric; Cohen, Jonathan M.; Shah, Maurya
Modeling and Editing Flows Using Advected Radial Basis Functions


Chenney, Stephen
Flow Tiles


Ulicny, Branislav; Ciechomski, Pablo de Heras; Thalmann, Daniel
Crowdbrush: Interactive Authoring of Real-time Crowd Scenes


Terra, Silvio C. L.; Metoyer, Ronald A.
Performance Timing for Keyframe Animation


Sakamoto, Yasuhiko; Kuriyama, Shigeru; Kaneko, Toyohisa
Motion Map: Image-based Retrieval and Segmentation of Motion Data


Juan, Christina de; Bodenheimer, Bobby
Cartoon Textures


Favreau, Laurent; Reveret, Lionel; Depraz, Christine; Cani, Marie-Paule
Animal gaits from video


Greenwood, Shannon T.; House, Donald H.
Better with Bubbles: Enhancing the Visual Realism of Simulated Fluid


Beaudoin, Jacob; Keyser, John
Simulation Levels of Detail for Plant Motion


Kim, Theodore; Henson, Michael; Lin, Ming C.
A Hybrid Algorithm for Modeling Ice Formation


Mihalef, Viorel; Metaxas, Dimitris; Sussman, Mark
Animation and Control of Breaking Waves


Ménardais, Stéphane; Kulpa, Richard; Multon, Franck; Arnaldi, Bruno
Synchronization for dynamic blending of motions


Wang, Jing; Bodenheimer, Bobby
Computing the Duration of Motion Transitions: An Empirical Approach


Cao, Yong; Faloutsos, Petros; Kohler, Eddie; Pighin, Frédéric
Real-time Speech Motion Synthesis from Recorded Motions


Kurihara, Tsuneya; Miyata, Natsuki
Modeling Deformable Human Hands from Medical Images


Ihrke, Ivo; Magnor, Marcus
Image-Based Tomographic Reconstruction of Flames