Cartoon Textures
Abstract
In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are combined into a user-directed sequence. Starting with a small amount of cartoon data, we employ a method of nonlinear dimensionality reduction to discover a lower-dimensional structure of the data. The user selects a start and end frame and the system traverses this lower-dimensional manifold to re-sequence the data into a new animation. The system can automatically detect when a new sequence has visual discontinuities and may require additional source material.
BibTeX
@inproceedings {10.2312:SCA:SCA04:267-276,
booktitle = {Symposium on Computer Animation},
editor = {R. Boulic and D. K. Pai},
title = {{Cartoon Textures}},
author = {Juan, Christina de and Bodenheimer, Bobby},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {3-905673-14-2},
DOI = {10.2312/SCA/SCA04/267-276}
}
booktitle = {Symposium on Computer Animation},
editor = {R. Boulic and D. K. Pai},
title = {{Cartoon Textures}},
author = {Juan, Christina de and Bodenheimer, Bobby},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {3-905673-14-2},
DOI = {10.2312/SCA/SCA04/267-276}
}