SCA 04: Eurographics/SIGGRAPH Symposium on Computer Animation
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Recent Submissions
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Image-Based Tomographic Reconstruction of Flames
(The Eurographics Association, 2004)Non-invasively determining the three-dimensional structure of real flames is a challenging task. We present a tomographic method for reconstructing a volumetric model from multiple images of fire. The method is similar to ... -
Modeling Deformable Human Hands from Medical Images
(The Eurographics Association, 2004)This paper presents a new method for constructing an example-based deformable human hand model from medical images. Realistic animation of human hands requires good estimates of the joint structure and properly weighted ... -
Real-time Speech Motion Synthesis from Recorded Motions
(The Eurographics Association, 2004)Data-driven approaches have been successfully used for realistic visual speech synthesis. However, little effort has been devoted to real-time lip-synching for interactive applications. In particular, algorithms that are ... -
Computing the Duration of Motion Transitions: An Empirical Approach
(The Eurographics Association, 2004)This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating ... -
Synchronization for dynamic blending of motions
(The Eurographics Association, 2004)In this paper we present a new real-time synchronization algorithm. In dynamic environments, motions need to be continuously adapted to obtain realistic animations. We propose an advanced time warping algorithm to synchronize ... -
Animation and Control of Breaking Waves
(The Eurographics Association, 2004)Controlling fluids is still an open and challenging problem in fluid animation. In this paper we develop a novel fluid animation control approach and we present its application to controlling breaking waves. In our Slice ... -
A Hybrid Algorithm for Modeling Ice Formation
(The Eurographics Association, 2004)We present a novel algorithm that simulates ice formation. Motivated by the physical process of ice growth, we develop a novel hybrid algorithm by synthesizing three techniques: diffusion limited aggregation, phase field ... -
Simulation Levels of Detail for Plant Motion
(The Eurographics Association, 2004)In this paper we describe a method for simulating motion of realistically complex plants interactively. We use a precomputation stage to generate the plant structure, along with a set of simulation levels of detail. The ... -
Better with Bubbles: Enhancing the Visual Realism of Simulated Fluid
(The Eurographics Association, 2004)We present a method for including the visual effect of bubbles in a computer graphics fluid simulation, thus enhancing the illusion of realism for a splashing fluid. Previous fluid simulation methods have not included ... -
Animal gaits from video
(The Eurographics Association, 2004)We present a method for animating 3D models of animals from existing live video sequences such as wild life documentaries. Videos are first segmented into binary images on which Principal Component Analysis (PCA) is applied. ... -
Motion Map: Image-based Retrieval and Segmentation of Motion Data
(The Eurographics Association, 2004)Recent proliferation of motion capture systems enables motion data to be saved as an archive system, and the data are usually extracted by selecting an appropriate file by its name or annotation explaining the content of ... -
Cartoon Textures
(The Eurographics Association, 2004)In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are ... -
Performance Timing for Keyframe Animation
(The Eurographics Association, 2004)Keyframing is a standard technique for generating computer animation that typically requires artistic ability and a set of skills for the software package being used. We are interested in addressing the needs of the novice ... -
Crowdbrush: Interactive Authoring of Real-time Crowd Scenes
(The Eurographics Association, 2004)Recent advances in computer graphics techniques and increasing power of graphics hardware made it possible to display and animate large crowds in real-time. Most of the research efforts have been directed towards improving ... -
Flow Tiles
(The Eurographics Association, 2004)We present flow tiles, a novel technique for representing and designing velocity fields. Unlike existing procedural flow generators, tiling offers a natural user interface for field design. Tilings can be constructed to ... -
Modeling and Editing Flows Using Advected Radial Basis Functions
(The Eurographics Association, 2004)Fluid simulations are notoriously difficult to predict and control. As a result, authoring fluid flows often involves a tedious trial and error process. There is to date no convenient way of editing a fluid after it has ... -
Extended Galilean Invariance for Adaptive Fluid Simulation
(The Eurographics Association, 2004)In an unbounded physical domain, simulating a turbulent fluid on an Eulerian grid is rather tricky. Since it is difficult to predict the motion of the fluid, it is also difficult to guess which computational domain would ... -
Animation of Reactive Gaseous Fluids through Chemical Kinetics
(The Eurographics Association, 2004)Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ... -
Directable Photorealistic Liquids
(The Eurographics Association, 2004)We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ... -
Wavelet Compression of Parametrically Coherent Mesh Sequences
(The Eurographics Association, 2004)We introduce an efficient compression method for animated sequences of irregular meshes of the same connectivity. Our approach is to transform the original input meshes with an anisotropic wavelet transform running on top ...