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dc.contributor.authorFradin, Daviden_US
dc.contributor.authorMeneveaux, Danielen_US
dc.contributor.authorHorna, Sebastienen_US
dc.contributor.editorKavita Bala and Philip Dutreen_US
dc.date.accessioned2014-01-27T14:48:24Z
dc.date.available2014-01-27T14:48:24Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-23-1en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR05/065-072en_US
dc.description.abstractThis paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-portals representation of the environment for preserving memory coherence and storing rays or photons. We have successfully applied our method to various buildings, composed of up to one billion triangles. As shown in the results, our method requires only a few hundred megabytes of memory for tracing more than 1.6 billion photons in large buildings.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generationen_US
dc.titleOut of Core Photon-Mapping for Large Buildingsen_US
dc.description.seriesinformationEurographics Symposium on Rendering (2005)en_US


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