Browsing EGSR05: 16th Eurographics Symposium on Rendering by Issue Date
Now showing items 1-20 of 31
-
Real Illumination from Virtual Environments
(The Eurographics Association, 2005)We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the system produces both uniform and directional ... -
Table-top Computed Lighting for Practical Digital Photography
(The Eurographics Association, 2005)We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized static objects such as museum artifacts. We place ... -
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling
(The Eurographics Association, 2005)As image-based surface reflectance and illumination gain wider use in physically-based rendering systems, it is becoming more critical to provide representations that allow sampling light paths according to the distribution ... -
Stippling and Silhouettes Rendering in Geometry-Image Space
(The Eurographics Association, 2005)We present a novel non-photorealistic rendering method that performs all operations in a geometry-image domain. We first apply global conformal parameterization to the input geometry model and generate corresponding geometry ... -
A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries
(The Eurographics Association, 2005)Despite the importance of from-region visibility computation in computer graphics, efficient analytic methods are still lacking in the general 3D case. Recently, different algorithms have appeared that maintain occlusion ... -
Colorization by Example
(The Eurographics Association, 2005)We present a new method for colorizing grayscale images by transferring color from a segmented example image. Rather than relying on a series of independent pixel-level decisions, we develop a new strategy that attempts ... -
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
(The Eurographics Association, 2005)Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance caching algorithm is commonly used since it ... -
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
(The Eurographics Association, 2005)We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ... -
Ray Maps for Global Illumination
(The Eurographics Association, 2005)We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility ... -
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
(The Eurographics Association, 2005)3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination of a face from a single photograph. ... -
Geometric Clustering for Line Drawing Simplification
(The Eurographics Association, 2005)We present a new approach to the simplification of line drawings, in which a smaller set of lines is created to represent the geometry of the original lines. An important feature of our method is that it maintains the ... -
Bayesian Relighting
(The Eurographics Association, 2005)We present a simple method for relighting real objects viewed from a fixed camera position. Instead of setting up a calibrated measurement device, such as a light stage, we manually sweep a spotlight over the walls of a ... -
Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles
(The Eurographics Association, 2005)Synthesizing textures on arbitrary surfaces is a time consuming process. We have to analyze the surface geometry and map texture values onto the input surface adaptively. Texture tiling provides an alternative approach by ... -
Multiresolution Reflectance Filtering
(The Eurographics Association, 2005)Physically-based reflectance models typically represent light scattering as a function of surface geometry at the pixel level. With changes in viewing resolution, the geometry imaged within a pixel can undergo significant ... -
Metropolis Photon Sampling with Optional User Guidance
(The Eurographics Association, 2005)We present Metropolis Photon Sampling (MPS), a visual importance-driven algorithm for populating photon maps. Photon Mapping and other particle tracing algorithms fail if the photons are poorly distributed. Our approach ... -
Perceptually Based Tone Mapping of High Dynamic Range Image Streams
(The Eurographics Association, 2005)This paper presents a new perceptually based tone mapping operator that represents scene visibility under timevarying, high dynamic range conditions. The operator is based on a new generalized threshold model that extends ... -
Out of Core Photon-Mapping for Large Buildings
(The Eurographics Association, 2005)This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-portals representation of the environment for ... -
A Dual Light Stage
(The Eurographics Association, 2005)We present a technique for capturing high-resolution 4D reflectance fields using the reciprocity property of light transport. In our technique we place the object inside a diffuse spherical shell and scan a laser across ... -
Spherical Q2-tree for Sampling Dynamic Environment Sequences
(The Eurographics Association, 2005)Previous methods in environment map sampling seldom consider a sequence of dynamic environment maps. The generated sampling patterns of the sequence may not maintain the temporal illumination consistency and result in ... -
Experimental Analysis of BRDF Models
(The Eurographics Association, 2005)The Bidirectional Reflectance Distribution Function (BRDF) describes the appearance of a material by its interaction with light at a surface point. A variety of analytical models have been proposed to represent BRDFs. ...