Eurographics Symposium on Rendering 2005




Lawrence, Jason; Rusinkiewicz, Szymon; Ramamoorthi, Ravi
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling


Wan, Liang; Wong, Tien-Tsin; Leung, Chi-Sing
Spherical Q2-tree for Sampling Dynamic Environment Sequences


Havran, Vlastimil; Smyk, Miloslaw; Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps


Havran, Vlastimil; Bittner, Jiri; Herzog, Robert; Seidel, Hans-Peter
Ray Maps for Global Illumination


Gautron, Pascal; Krivánek, Jaroslav; Bouatouch, Kadi; Pattanaik, Sumanta
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm


Fradin, David; Meneveaux, Daniel; Horna, Sebastien
Out of Core Photon-Mapping for Large Buildings


Lee, Jinho; Pfister, Hanspeter; Moghaddam, Baback; Machiraju, Raghu
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model


Coombe, Greg; Hantak, Chad; Lastra, Anselmo; Grzeszczuk, Radek
Online Construction of Surface Light Fields


Hawkins, Tim; Einarsson, Per; Debevec, Paul
A Dual Light Stage


Fu, Chi-Wing; Leung, Man-Kang
Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles


Loviscach, Joern
Motion Blur for Textures by Means of Anisotropic Filtering


Tan, Ping; Lin, Stephen; Quan, Long; Guo, Baining; Shum, Heung-Yeung
Multiresolution Reflectance Filtering


Ngan, Addy; Durand, Frédo; Matusik, Wojciech
Experimental Analysis of BRDF Models


Fan, Shaohua; Chenney, Stephen; Lai, Yu-chi
Metropolis Photon Sampling with Optional User Guidance


Talbot, Justin; Cline, David; Egbert, Parris
Importance Resampling for Global Illumination


Burke, David; Ghosh, Abhijeet; Heidrich, Wolfgang
Bidirectional Importance Sampling for Direct Illumination


Fuchs, Martin; Blanz, Volker; Seidel, Hans-Peter
Bayesian Relighting


Mohan, Ankit; Tumblin, Jack; Bodenheimer, Bobby; Grimm, Cindy; Bailey, Reynold
Table-top Computed Lighting for Practical Digital Photography


Peers, Pieter; Dutré, Philip
Inferring Reflectance Functions from Wavelet Noise


Barla, Pascal; Thollot, Joelle; Sillion, François X.
Geometric Clustering for Line Drawing Simplification


Yuan, Xiaoru; Nguyen, Minh X.; Zhang, Nan; Chen, Baoquan
Stippling and Silhouettes Rendering in Geometry-Image Space


Irony, Revital; Cohen-Or, Daniel; Lischinski, Dani
Colorization by Example


Haumont, Denis; Makinen, Otso; Nirenstein, Shaun
A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries


Bittner, Jiri; Wonka, Peter; Wimmer, Michael
Fast Exact From-Region Visibility in Urban Scenes


Irawan, Piti; Ferwerda, James A.; Marschner, Stephen R.
Perceptually Based Tone Mapping of High Dynamic Range Image Streams


Ghosh, Abhijeet; Trentacoste, Matthew; Seetzen, Helge; Heidrich, Wolfgang
Real Illumination from Virtual Environments


Zickler, Todd; Enrique, Sebastian; Ramamoorthi, Ravi; Belhumeur, Peter
Reflectance Sharing: Image-based Rendering from a Sparse Set of Images


Dayal, Abhinav; Woolley, Cliff; Watson, Benjamin; Luebke, David
Adaptive Frameless Rendering


Szirmay-Kalos, László; Sbert, Mateu; Ummenhoffer, Tamás
Real-Time Multiple Scattering in Participating Media with Illumination Networks


Li, Hongsong; Pellacini, Fabio; Torrance, Kenneth E.
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering


Gutierrez, Diego; Munoz, Adolfo; Anson, Oscar; Seron, Francisco J.
Non-linear Volume Photon Mapping