Out of Core Photon-Mapping for Large Buildings
Abstract
This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-portals representation of the environment for preserving memory coherence and storing rays or photons. We have successfully applied our method to various buildings, composed of up to one billion triangles. As shown in the results, our method requires only a few hundred megabytes of memory for tracing more than 1.6 billion photons in large buildings.
BibTeX
@inproceedings {10.2312:EGWR:EGSR05:065-072,
booktitle = {Eurographics Symposium on Rendering (2005)},
editor = {Kavita Bala and Philip Dutre},
title = {{Out of Core Photon-Mapping for Large Buildings}},
author = {Fradin, David and Meneveaux, Daniel and Horna, Sebastien},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-23-1},
DOI = {10.2312/EGWR/EGSR05/065-072}
}
booktitle = {Eurographics Symposium on Rendering (2005)},
editor = {Kavita Bala and Philip Dutre},
title = {{Out of Core Photon-Mapping for Large Buildings}},
author = {Fradin, David and Meneveaux, Daniel and Horna, Sebastien},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-23-1},
DOI = {10.2312/EGWR/EGSR05/065-072}
}