dc.contributor.author | Winkelholz, C. | en_US |
dc.contributor.author | Alexander, T. | en_US |
dc.contributor.author | Weiß, M. | en_US |
dc.contributor.editor | Andreas Kunz and Joachim Deisinger | en_US |
dc.date.accessioned | 2014-01-27T10:33:48Z | |
dc.date.available | 2014-01-27T10:33:48Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 978-3-905674-06-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/321-322 | en_US |
dc.description.abstract | A Virtual Environment (VE) is not an application in itself. It should further be seen as a complex, multi modal human-computer interface. Immersive VE systems must be able to couple resources, most likely distributed in a cluster, into a parallel, real-time simulation. The shortcoming of most VE software libraries is the inability to provide an environment that satisfies the three main requirements in the implementation of a VE system, namely the design of the VE interface, the implementation of the actual application and the distribution of parallel tasks to appropriate resources within a cluster system. This paper presents Open ActiveWrl, an open source software project that tackles these problems by a generic software development approach. It is tailored for heterogenous cluster systems. Open ActiveWrl uses a general-purpose middleware that interprets VRML/X3D as an interface definition language. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |