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dc.contributor.authorWinkelholz, C.en_US
dc.contributor.authorAlexander, T.en_US
dc.contributor.authorWeiß, M.en_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:48Z
dc.date.available2014-01-27T10:33:48Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/321-322en_US
dc.description.abstractA Virtual Environment (VE) is not an application in itself. It should further be seen as a complex, multi modal human-computer interface. Immersive VE systems must be able to couple resources, most likely distributed in a cluster, into a parallel, real-time simulation. The shortcoming of most VE software libraries is the inability to provide an environment that satisfies the three main requirements in the implementation of a VE system, namely the design of the VE interface, the implementation of the actual application and the distribution of parallel tasks to appropriate resources within a cluster system. This paper presents Open ActiveWrl, an open source software project that tackles these problems by a generic software development approach. It is tailored for heterogenous cluster systems. Open ActiveWrl uses a general-purpose middleware that interprets VRML/X3D as an interface definition language.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleOpen ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systemsen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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