Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems
Abstract
A Virtual Environment (VE) is not an application in itself. It should further be seen as a complex, multi modal human-computer interface. Immersive VE systems must be able to couple resources, most likely distributed in a cluster, into a parallel, real-time simulation. The shortcoming of most VE software libraries is the inability to provide an environment that satisfies the three main requirements in the implementation of a VE system, namely the design of the VE interface, the implementation of the actual application and the distribution of parallel tasks to appropriate resources within a cluster system. This paper presents Open ActiveWrl, an open source software project that tackles these problems by a generic software development approach. It is tailored for heterogenous cluster systems. Open ActiveWrl uses a general-purpose middleware that interprets VRML/X3D as an interface definition language.
BibTeX
@inproceedings {10.2312:EGVE:IPT_EGVE2003:321-322,
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {Andreas Kunz and Joachim Deisinger},
title = {{Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems}},
author = {Winkelholz, C. and Alexander, T. and Weiß, M.},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-06-4},
DOI = {10.2312/EGVE/IPT_EGVE2003/321-322}
}
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {Andreas Kunz and Joachim Deisinger},
title = {{Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems}},
author = {Winkelholz, C. and Alexander, T. and Weiß, M.},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-06-4},
DOI = {10.2312/EGVE/IPT_EGVE2003/321-322}
}