Browsing IPT/EGVE 2003: 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments by Title
Now showing items 1-20 of 45
-
3D input devices and interaction concepts for optical tracking in immersive environments
(The Eurographics Association, 2003)In this poster abstract we present an interaction concept and input devices for optical tracking in virtual immersive environments. Requirements to input devices for immersive environments will be based on a document, ... -
Advancements in 3D Interactive Devices for Virtual Environments
(The Eurographics Association, 2003)New commercially available interactive 3D tracking devices and systems for use in virtual environments are discussed. InterSense originally introduced the IS-900 scalable-area hybrid tracking system for virtual environments ... -
An Affordable Optical Head Tracking System for Desktop VR/AR Systems
(The Eurographics Association, 2003)We present an affordable optical head tracking system for desktop-like VR/AR environments. The generic and specific head tracking requirements for these type of environments are defined, as well as the relaxations such ... -
Application Scenarios for Scientific Visualization and Virtual Reality Using a CAVE Infrastructure
(The Eurographics Association, 2003)Today s Virtual Reality applications require a high degree of immersion. This may be achieved by using a CAVE incorporating powerful 3D computer graphics workstations, panoramic multiple screen displays and projection ... -
Architecture of the virtual training system for buoyancy control
(The Eurographics Association, 2003)In this paper we present the structure of the simulator which would allow diving beginners to experience the effect of buoyancy control mechanisms before actually entering the water.We believe such training would be less ... -
Augmented Reality for manufacturing planning
(The Eurographics Association, 2003)The shortening of development cycles demand for efficient methods and tools for the planning of complex production systems. Recently immersive Virtual Reality technologies have been introduced to the manufacturing planning ... -
Automated Testing of Virtual Reality Application Interfaces
(The Eurographics Association, 2003)We describe a technique for supporting testing of the interaction aspect of virtual reality (VR) applications. Testing is a fundamental development practice that forms the basis of many software engineering methodologies. ... -
The blue-c Distributed Scene Graph
(The Eurographics Association, 2003)In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene ... -
Blue-c: A Spatially Immersive Display and 3D Video Portal
(The Eurographics Association, 2003)We present the blue-c, a new generation immersive projection and 3D video acquisition environment for telepresence and collaboration. It combines simultaneous acquisition of multiple life video streams with advanced 3D ... -
CAD/CAE visualization in virtual environment for automotive industry
(The Eurographics Association, 2003)In this paper we propose a method to link CAD models to an immersive environment. Since CAD models can not be directly viewed in a real-time visualization environment, we present here a complete chain of adapta-tion steps ... -
Color Consistency for Digital Multi-Projector Stereo Display Systems : The HEyeWall and The Digital CAVE
(The Eurographics Association, 2003)Digital projectors have a significant advantage over CRTs for IPT setups: brightness. But they also have a number of disadvantages, one of which is color consistency. This problem is exacerbated when using the Infitec ... -
Color Gamut Matching for Tiled DisplayWalls
(The Eurographics Association, 2003)This paper presents a non-parametric full-gamut color matching algorithm. Color matching is important for the seamless appearance of tiled displays. In particular we address the case where the tiled display is composed of ... -
Comparative Visualization of FEM-Based Cutting Simulations in a Virtual Environment
(The Eurographics Association, 2003)As one of the final steps in the industrial manufacturing chain, machining operations require significant economic consideration. At this stage, design components have already passed through several steps of this value-added ... -
A Comprehensive Calibration and Registration Procedure for the Visual HapticWorkbench
(The Eurographics Association, 2003)We present a simple yet efficient calibration and registration procedure for improving the overall static display accuracy of the Visual Haptic Workbench. The procedure is used for precisely colocating the visual and haptic ... -
Detecting Dynamic Occlusion in front of Static Backgrounds for AR Scenes
(The Eurographics Association, 2003)Correctly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion of virtual parts of ... -
Double Exponential Smoothing: An Alternative to Kalman Filter-Based Predictive Tracking
(The Eurographics Association, 2003)We present novel algorithms for predictive tracking of user position and orientation based on double exponential smoothing. These algorithms, when compared against Kalman and extended Kalman filter-based predictors with ... -
Extending the Working Volume of Projection-based Mixed Reality Systems
(The Eurographics Association, 2003)The working volume of a Mixed Reality (MR) system - which superimposes the real environment with computer- generated virtual content - strongly depends upon the output/display device used. Single screen projection systems ... -
Fast Approximate Visible Set Determination for Point Sample Clouds
(The Eurographics Association, 2003)We present a fast, efficient method to determine approximate visible sets for vegetation rendered as point sample clouds. A hardware accelerated preprocessing step is used to determine exact visibility for a selected set ... -
Gearbox Widget for Fine Adjustments by Hand Motion
(The Eurographics Association, 2003)manipulation by hand is not suitable for making fine adjustments to virtual objects in an immersive environment because it is difficult to hold an unsupported hand in midair and then to release an object at a fixed point. ... -
Haptic Rendering of Complex Force Fields
(The Eurographics Association, 2003)With a particular focus in scientific applications, we propose a method of haptic rendering of virtual environments which require rather complex calculations to evaluate their behaviour. Therefore it is not possible to ...