dc.contributor.author | Ponder, Michal | en_US |
dc.contributor.author | Herbelin, Bruno | en_US |
dc.contributor.author | Molet, Tom | en_US |
dc.contributor.author | Schertenlieb, Sebastien | en_US |
dc.contributor.author | Ulicny, Branislav | en_US |
dc.contributor.author | Papagiannakis, George | en_US |
dc.contributor.author | Magnenat-Thalmann, Nadia | en_US |
dc.contributor.author | Thalmann, Daniel | en_US |
dc.contributor.editor | Andreas Kunz and Joachim Deisinger | en_US |
dc.date.accessioned | 2014-01-27T10:33:38Z | |
dc.date.available | 2014-01-27T10:33:38Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 978-3-905674-06-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/097-106 | en_US |
dc.description.abstract | Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting possibly broad spectrum of scenarios featuring interactive virtual humans. The paper describes a concrete concept of such a system and its practical realization example. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |