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dc.contributor.authorPonder, Michalen_US
dc.contributor.authorHerbelin, Brunoen_US
dc.contributor.authorMolet, Tomen_US
dc.contributor.authorSchertenlieb, Sebastienen_US
dc.contributor.authorUlicny, Branislaven_US
dc.contributor.authorPapagiannakis, Georgeen_US
dc.contributor.authorMagnenat-Thalmann, Nadiaen_US
dc.contributor.authorThalmann, Danielen_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:38Z
dc.date.available2014-01-27T10:33:38Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/097-106en_US
dc.description.abstractBased on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting possibly broad spectrum of scenarios featuring interactive virtual humans. The paper describes a concrete concept of such a system and its practical realization example.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleImmersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologiesen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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