Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies
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Date
2003Author
Ponder, Michal
Herbelin, Bruno
Molet, Tom
Schertenlieb, Sebastien
Ulicny, Branislav
Papagiannakis, George
Magnenat-Thalmann, Nadia
Thalmann, Daniel
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Show full item recordAbstract
Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting possibly broad spectrum of scenarios featuring interactive virtual humans. The paper describes a concrete concept of such a system and its practical realization example.
BibTeX
@inproceedings {10.2312:EGVE:IPT_EGVE2003:097-106,
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {Andreas Kunz and Joachim Deisinger},
title = {{Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies}},
author = {Ponder, Michal and Herbelin, Bruno and Molet, Tom and Schertenlieb, Sebastien and Ulicny, Branislav and Papagiannakis, George and Magnenat-Thalmann, Nadia and Thalmann, Daniel},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-06-4},
DOI = {10.2312/EGVE/IPT_EGVE2003/097-106}
}
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {Andreas Kunz and Joachim Deisinger},
title = {{Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies}},
author = {Ponder, Michal and Herbelin, Bruno and Molet, Tom and Schertenlieb, Sebastien and Ulicny, Branislav and Papagiannakis, George and Magnenat-Thalmann, Nadia and Thalmann, Daniel},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-06-4},
DOI = {10.2312/EGVE/IPT_EGVE2003/097-106}
}