dc.contributor.author | Boer, M. de | en_US |
dc.contributor.author | Gropl, A. | en_US |
dc.contributor.author | Hesser, J. | en_US |
dc.contributor.author | Männer, R. | en_US |
dc.contributor.editor | Bengt-Olaf Schneider and Andreas Schilling | en_US |
dc.date.accessioned | 2014-02-06T14:33:58Z | |
dc.date.available | 2014-02-06T14:33:58Z | |
dc.date.issued | 1996 | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH96/109-119 | en_US |
dc.description.abstract | The computational power required for direct volume rendering like ray-casting or volume ray-tracing can be provided by high speed rendering architectures. However the increasing proces sor speed makes a performance bottleneck obvious - the vol ume memory. This paper describes a volume memory architec ture that achieves at least a tenfold speed-up in read-out rate with moderate additional hardware. It has been simulated suc cessfully. A multi-level cache system is used with software prefetching and latency hiding. Pre- and postcaches addi tionally speed up the read-out rate so that a 5123 data set stored in a single memory module can be rendered at 3.125 Hz. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Latency- and Hazard-Free Volume Memory Ar chitecture for Direct Volume Rendering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |