Latency- and Hazard-Free Volume Memory Ar chitecture for Direct Volume Rendering
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Date
1996Author
Boer, M. de
Gropl, A.
Hesser, J.
Männer, R.
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The computational power required for direct volume rendering like ray-casting or volume ray-tracing can be provided by high speed rendering architectures. However the increasing proces sor speed makes a performance bottleneck obvious - the vol ume memory. This paper describes a volume memory architec ture that achieves at least a tenfold speed-up in read-out rate with moderate additional hardware. It has been simulated suc cessfully. A multi-level cache system is used with software prefetching and latency hiding. Pre- and postcaches addi tionally speed up the read-out rate so that a 5123 data set stored in a single memory module can be rendered at 3.125 Hz.
BibTeX
@inproceedings {10.2312:EGGH:EGGH96:109-119,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Bengt-Olaf Schneider and Andreas Schilling},
title = {{Latency- and Hazard-Free Volume Memory Ar chitecture for Direct Volume Rendering}},
author = {Boer, M. de and Gropl, A. and Hesser, J. and Männer, R.},
year = {1996},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH96/109-119}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Bengt-Olaf Schneider and Andreas Schilling},
title = {{Latency- and Hazard-Free Volume Memory Ar chitecture for Direct Volume Rendering}},
author = {Boer, M. de and Gropl, A. and Hesser, J. and Männer, R.},
year = {1996},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH96/109-119}
}