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dc.contributor.authorBennebroek, K.en_US
dc.contributor.authorErnst, I.en_US
dc.contributor.authorRüsseler, H.en_US
dc.contributor.authorWittig, O.en_US
dc.contributor.editorBengt-Olaf Schneider and Andreas Schillingen_US
dc.date.accessioned2014-02-06T14:33:54Z
dc.date.available2014-02-06T14:33:54Z
dc.date.issued1996en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH96/003-009en_US
dc.description.abstractThe VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture­ mapping it shows the strength of our new architecture. Furthermore it justifies some of the decision's made duringsimulation and development of the complex VISA+ architecture.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDesign Principles of Hardware-based Phong Shading and Bump Mappingen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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