Design Principles of Hardware-based Phong Shading and Bump Mapping
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Date
1996Author
Bennebroek, K.
Ernst, I.
Rüsseler, H.
Wittig, O.
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The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture mapping it shows the strength of our new architecture. Furthermore it justifies some of the decision's made duringsimulation and development of the complex VISA+ architecture.
BibTeX
@inproceedings {10.2312:EGGH:EGGH96:003-009,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Bengt-Olaf Schneider and Andreas Schilling},
title = {{Design Principles of Hardware-based Phong Shading and Bump Mapping}},
author = {Bennebroek, K. and Ernst, I. and Rüsseler, H. and Wittig, O.},
year = {1996},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH96/003-009}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Bengt-Olaf Schneider and Andreas Schilling},
title = {{Design Principles of Hardware-based Phong Shading and Bump Mapping}},
author = {Bennebroek, K. and Ernst, I. and Rüsseler, H. and Wittig, O.},
year = {1996},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH96/003-009}
}