dc.contributor.author | Haaker, Thomas | en_US |
dc.contributor.author | Selzer, Harald | en_US |
dc.contributor.author | Joseph, Hans | en_US |
dc.contributor.editor | Richard Grimsdale and Wolfgang Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:08:42Z | |
dc.date.available | 2014-02-06T14:08:42Z | |
dc.date.issued | 1989 | en_US |
dc.identifier.isbn | ISBN 3-540-53473-3 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH89/261-274 | en_US |
dc.description.abstract | Today's workstation users demand high computational performance combined with powerful graphics and a comfortable window system. Existing and forthcoming standards like OKS-3D, PHIOS/PHIGS+, X Window System, and PEX have to be supported optimally.This paper presents the architecture of a graphics engine designed to meet the above requirements. Utilizing a distributed frame buffer pixel access with a high bandwidth is achieved. Several functions of a window management system like clipping at arbitrarily shaped window boundaries, fast copying of windows and performing Bit-Block-Transfer operations (BitBIT) are performed by hardware. Finally, a homogeneous and load-adaptive multiprocessor configuration for geometry and rendering calculation is described. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |