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dc.contributor.authorHaaker, Thomasen_US
dc.contributor.authorSelzer, Haralden_US
dc.contributor.authorJoseph, Hansen_US
dc.contributor.editorRichard Grimsdale and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:08:42Z
dc.date.available2014-02-06T14:08:42Z
dc.date.issued1989en_US
dc.identifier.isbnISBN 3-540-53473-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH89/261-274en_US
dc.description.abstractToday's workstation users demand high computational performance combined with powerful graphics and a comfortable window system. Existing and forthcoming standards like OKS-3D, PHIOS/PHIGS+, X Window System, and PEX have to be supported optimally.This paper presents the architecture of a graphics engine designed to meet the above requirements. Utilizing a distributed frame buffer pixel access with a high bandwidth is achieved. Several functions of a window management system like clipping at arbitrarily shaped window boundaries, fast copying of windows and performing Bit-Block-Transfer operations (BitBIT) are performed by hardware. Finally, a homogeneous and load-adaptive multiprocessor configuration for geometry and rendering calculation is described.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Distributed Frame Buffer within a Window-Oriented High Performance Graphics Systemen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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