A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System
Abstract
Today's workstation users demand high computational performance combined with powerful graphics and a comfortable window system. Existing and forthcoming standards like OKS-3D, PHIOS/PHIGS+, X Window System, and PEX have to be supported optimally.This paper presents the architecture of a graphics engine designed to meet the above requirements. Utilizing a distributed frame buffer pixel access with a high bandwidth is achieved. Several functions of a window management system like clipping at arbitrarily shaped window boundaries, fast copying of windows and performing Bit-Block-Transfer operations (BitBIT) are performed by hardware. Finally, a homogeneous and load-adaptive multiprocessor configuration for geometry and rendering calculation is described.
BibTeX
@inproceedings {10.2312:EGGH:EGGH89:261-274,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Wolfgang Strasser},
title = {{A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System}},
author = {Haaker, Thomas and Selzer, Harald and Joseph, Hans},
year = {1989},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {ISBN 3-540-53473-3},
DOI = {10.2312/EGGH/EGGH89/261-274}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Wolfgang Strasser},
title = {{A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System}},
author = {Haaker, Thomas and Selzer, Harald and Joseph, Hans},
year = {1989},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {ISBN 3-540-53473-3},
DOI = {10.2312/EGGH/EGGH89/261-274}
}