dc.contributor.author | D.Jackèl, | en_US |
dc.contributor.author | Günther, H. | en_US |
dc.contributor.author | Herwig, B. | en_US |
dc.contributor.author | Rüsseler, H. | en_US |
dc.contributor.editor | Richard Grimsdale and Wolfgang Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:08:41Z | |
dc.date.available | 2014-02-06T14:08:41Z | |
dc.date.issued | 1989 | en_US |
dc.identifier.isbn | ISBN 3-540-53473-3 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH89/213-227 | en_US |
dc.description.abstract | This paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15-106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. The performance of the geometry processor, which is responsible for the geometrical transformations, the 3-d clipping and the perspective projection, will exceed 100,000 triangle shaped polygons.Following a survey of the entire 3-d real-time system, we will describe architectural details of the rendering processor. Finally, the main features enabled by the architecture are highlighted. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Real-Time Raster Scan Display for 3-D Graphics | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |