A Real-Time Raster Scan Display for 3-D Graphics
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Date
1989Author
D.Jackèl,
Günther, H.
Herwig, B.
Rüsseler, H.
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Show full item recordAbstract
This paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15-106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. The performance of the geometry processor, which is responsible for the geometrical transformations, the 3-d clipping and the perspective projection, will exceed 100,000 triangle shaped polygons.Following a survey of the entire 3-d real-time system, we will describe architectural details of the rendering processor. Finally, the main features enabled by the architecture are highlighted.
BibTeX
@inproceedings {10.2312:EGGH:EGGH89:213-227,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Wolfgang Strasser},
title = {{A Real-Time Raster Scan Display for 3-D Graphics}},
author = {D.Jackèl, and Günther, H. and Herwig, B. and Rüsseler, H.},
year = {1989},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {ISBN 3-540-53473-3},
DOI = {10.2312/EGGH/EGGH89/213-227}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Richard Grimsdale and Wolfgang Strasser},
title = {{A Real-Time Raster Scan Display for 3-D Graphics}},
author = {D.Jackèl, and Günther, H. and Herwig, B. and Rüsseler, H.},
year = {1989},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {ISBN 3-540-53473-3},
DOI = {10.2312/EGGH/EGGH89/213-227}
}