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dc.contributor.authorKaufman, A.en_US
dc.contributor.authorBakalash, R.en_US
dc.contributor.authorCohen, D.en_US
dc.contributor.editorRichard Grimsdale and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:08:41Z
dc.date.available2014-02-06T14:08:41Z
dc.date.issued1989en_US
dc.identifier.isbnISBN 3-540-53473-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH89/171-178en_US
dc.description.abstractThe architecture and the hardware realization of the 3D Viewing and Rendering Pro­ cessor is presented. This processor is a component of the Cube architecture, developed primarily for volume visualiza.tion. The processor generates 2D shaded orthographic, parallel, and perspective projections of the volumetric image of n 3 vox­ els in O(n210gn) time. This performance is attributed to a unique skewed memory organization, a special ray projection bus, an extended viewing architecture, and a new congradient shading technique. A reduced-resolution prototype has been real­ ized in hardware using printed circuit board technology and has been running in true real time. Currently, a VLSI version of the prototype is being tested.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleViewing and Rendering Processor for a Volume Visualization Systemen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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