dc.contributor.author | Kaufman, A. | en_US |
dc.contributor.author | Bakalash, R. | en_US |
dc.contributor.author | Cohen, D. | en_US |
dc.contributor.editor | Richard Grimsdale and Wolfgang Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:08:41Z | |
dc.date.available | 2014-02-06T14:08:41Z | |
dc.date.issued | 1989 | en_US |
dc.identifier.isbn | ISBN 3-540-53473-3 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH89/171-178 | en_US |
dc.description.abstract | The architecture and the hardware realization of the 3D Viewing and Rendering Pro cessor is presented. This processor is a component of the Cube architecture, developed primarily for volume visualiza.tion. The processor generates 2D shaded orthographic, parallel, and perspective projections of the volumetric image of n 3 vox els in O(n210gn) time. This performance is attributed to a unique skewed memory organization, a special ray projection bus, an extended viewing architecture, and a new congradient shading technique. A reduced-resolution prototype has been real ized in hardware using printed circuit board technology and has been running in true real time. Currently, a VLSI version of the prototype is being tested. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Viewing and Rendering Processor for a Volume Visualization System | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |